DataMesh Mixed Reality Solutions Case Studies: Porsche and Canberra Grammar School

In DataMesh, we aim to address our clients’ needs in sales engagements, exhibition, training and many other industries with mature enterprise mixed reality solutions.  With recent expansion of the business, we are delighted to share two successful cases in which DataMesh not only met but exceeded our client’s expectations.

HoloHub with Porsche Experience Centre in Shanghai -Future of Customer Experience


  1. Reduce cost of building real models and make possible changes swiftly
  2. Create projects with unprecedented level of freedom and deploy them without limitation of physical space
  3. Exhibit pre-release product and service without any possible delivery delay
  4. Improve overall visiting experience


HoloHub: DataMesh’s Holographic based showcase modules

In Shanghai Porsche Experience Center, DataMesh deployed a virtual 2m*7m sandbox where customers can use HoloLens to interact with the virtual cars on the runways. And different customers can wear different HoloLens and view unified content.


As Jon Roach, Senior Manager, Porsche Experience Centre at Porsche China, mentioned in his LinkedIn post, HoloHub solutions presented “a taste of what’s to come in the virtual world”

During the exhibition in Shanghai recently, DataMesh’s HoloHub attracted large crowd of audience and helped Porsche to demonstrate a modern and forward-looking brand image.

With unique interactive experience where the virtual world meets reality, HoloHub is enabling business with powerful sales engagement capabilities with a sense of future.

Porsche’s Jon Roach’s LinkedIn post about DataMesh HoloHub

HoloReady with Canberra Grammar School- Future of Education


  1. Improved interaction where trainer can interact with 3D models in real space and such interaction can be recorded and shared live
  2. Deep understanding and great lesson results as 3D vision can improve learning efficiency significantly
  3. Massive scale user collaboration during learning and training
  4. Interact remotely in real-time and reduce cost in making course materials


HoloReady is DataMesh’s Holographic based training and readiness platform. After understanding the specific needs from Canberra Grammar School, we built an interactive Galaxy as part of the course materials. Students can use HoloLens, tablets and laptops to interact with virtual planets in real space and teachers can record and manage the course materials. With HoloReady, students and teachers are now able to collaborate during lessons when interacting with the same 3D models in real time.


Matthew Purcell, Head of Digital Innovation at Canberra Grammar School, pointed out that “DataMesh allowed us to create amazing third-person Spectator View videos of Microsoft HoloLens holographic content”.

As the first official trial in the world of Microsoft HoloLens in a school, Canberra Grammar School used DataMesh’s HoloReady to allow for holographic content to be captured in third-person to create stunning videos of Mixed Reality content. Students can now enjoy interactive course materials and achieve better results at the same time.

Canberra Grammar School used DataMesh’s HoloReady

At DataMesh, our mission has always been to bridge the real world with borderless virtual world to enable valuable business solutions. With two cases above, we are working hard to partner more clients and develop more solutions where Data Science meets Mixed Reality.

We hope you enjoy this blog!

Introducing HoloReady: DataMesh’s Mixed Reality Training Solution

Welcome to DataMesh’s brand new blog!  This is where you’ll find all the latest news from DataMesh including new product launch, event recap and other announcements.

Since this is our first post, we want to share with you a recent article we published on the Windows Mixed Reality Developer Forum to get you more familiar with DataMesh and our mixed reality solutions. The article below is about our mixed reality training solutions HoloReady and what it was like back in March, 2017. By now, HoloReady is more mature and is ready for market.

This week, we will also launch MeshExpert Live!, DataMesh’s live mixed reality video shooting solution based on HoloLens Spectator View. We will keep you posted about the launching of MeshExpert Live!

We hope you enjoy our first blog post!


As some of you may already seen on Youtube (A Shared Holographic Experience with HoloLens and Surface Studio ), we are working on a full mixed reality training and readiness solution based on VR HMD, Tablets, HoloLens and Spectator View. It can be used as a training tool for sales personnel, maintenance engineers, scientists and healthcare professionals.

The project idea itself originally came from an ask of a well-known industry customer. We are looking for partners to bring it to wider audience. If you or your customers have any similar requirements, we can talk about to tailor it to suit your needs. Just shoot us an email at

As a by-product of this project, we also built a solid collaboration server to enable real-time shared view among devices and HoloLens Spectator View. Right now all our devs are focusing on tuning the performance of our mixed reality collaboration server software (MeshExpert) so it can support large scale device collaboration.

We are planning to release MeshExpert server and API docs to the public so other HoloLens devs can take the advantage of it when building their own solutions. This allows devs to focus on the experience design, not the backend hacks. We will offer two versions: SaaS and private deployment license. Currently it provides the following features:

  1. File Storage – think about 3D Models, Speech files, videos, pictures, music, any resource files…so you can manage and fetch them easily, through HoloLens or a web portal.
  2. Additional Speech Recognition – this is not support by current release of Windows Holographic so we added it. Leverage it by using AudioCategory. We can enable more languages later, to fill current gaps.
  3. Large scale device collaboration support – we basically built a ‘game server’ like the ones used by MMORPG, or maybe COD. We are looking at ~1K clients per server using socket, still needs validation from perf testing, but it is highly possible you hit the limitation with your WIFI APs first. We optimized the transfer of anchors, so the bandwidth usage is much smaller than what you have in the 240 demo.
  4. Sharing – we showed this at SXSW this year, you can take a picture inside your app and share it instantly on a page so your visitor can share via facebook/twitter/wechat, etc. We also support H.264 video encoding on server in case you uploaded something really huge:)
  5. Live – Yeah MeshExpert support spectator view:) You can even order HoloLens Spectator View Mount and the fully equipped workstation from us. We are using it with our customers and they feel great about the realtime 4K hologram+video output.